AI Insights · Timothy · April 2023
Top 5 2D Realistic Games on Android in the US in Q1 2023
Explore the performance of the top 5 2D realistic games on the Android platform in the United States for the first quarter of 2023, focusing on weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 2D realistic games on the Android platform in the United States showed varying performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Evony: The King's Return saw a mix of trends. Weekly revenue peaked at about $1.95M in mid-January, with fluctuations throughout the quarter, ending at around $1.79M in the last week of March. Weekly downloads started strong at 71K but dipped to around 38K in late February, with a slight recovery to 44K by the end of March. Active users decreased from 318K at the start of the quarter to 271K by the end.
Puzzles & Survival experienced a steady weekly revenue increase, peaking at approximately $1.1M in the last week of March. Downloads saw a peak of 38K in late January but generally hovered around 20K to 30K for most of the quarter. Active users remained relatively stable, fluctuating between 87K and 107K.
Last Shelter: Survival had a notable decline in revenue towards the end of the quarter, from a peak of $1.07M in early March to about $584K by the end of March. Weekly downloads were relatively low, peaking at 26K in late December and ending at around 17K. Active users saw a slight increase from 47K to about 52K in early March before stabilizing at around 49K.
June's Journey: Hidden Objects showed a significant increase in weekly revenue, reaching approximately $950K by the end of March. Downloads fluctuated, starting at 30K and dipping to around 18K in late February, with a recovery to about 21K by the end of March. Active users remained stable, ranging between 199K and 215K throughout the quarter.
Rise of Castles: Ice and Fire had a steady weekly revenue, peaking at about $640K in late February. Downloads were relatively low, starting at 10K and fluctuating between 5K and 7K throughout the quarter. Active users saw a gradual decline from 44K at the start of the quarter to around 33K by the end.
For more detailed insights and data, visit Sensor Tower.